Comment by Josh Knowles on March 22, 2011 at 4:50pm
Comment by Shaun Dakin on March 23, 2011 at 12:28pm This is a great idea.
The only thing I would add to the discussion is thinking about Data Privacy in general and Identity and Privacy in games. How do you ensure participant's privacy? Is that appropriate? How do people identify themselves in a game? How are identities verified?
Regards,
Shaun Dakin
Fellow, The Future of Privacy Forum
Founder, Privacy Camp
Comment by Laurie Moy on March 23, 2011 at 3:08pm
Comment by Jeffrey Bonds Lopez on March 23, 2011 at 3:34pm
Comment by Charles Tsai on March 23, 2011 at 6:11pm I'm the founder of Social Creatives, an organization that teaches social innovation and spreads best practices of the social sector through toolkits, workshops and other knowledge products.
One of SOCIAL Creatives' new initiatives is Fun for a Change, a new social innovation competition that engages youth in using "fun" and game dynamics to create change. We offer all the support materials for schools (middle schools to universities) to run their Fun for a Change competition and then feed winners into a global competition. This year, we are piloting the competition at Princeton and two universities in Canada and India as well as at least 2 middle schools.
We use Fun for a Change to introduce young people to social change and teach them six key best practices that are essential to social innovation.
For more information about the competition, feel free to contact me.
Charles Tsai
Founder, SOCIAL Creatives
Comment by Jude Ower on March 23, 2011 at 6:54pm Hello I am Jude from the Play Mob. We create games that make people smarter and have moved also into the social games for social good space. For the topics outlined, we can take 2 perspectives, games for training (internal) and games for awareness (external). Games for training would be for internal training of the people in positions and hands on in the 3 sectors, and games for awareness is to educate in an informal learning manner and socially, to the masses and have them participate, learn, give feedback and take action via the game.
We are tapping into the power of social networks and mobile for the latter.
Interested to see what more we can come up with and shape this event.
Jude
@theplaymob
@playinthecloud
Comment by Marcia Lynn Eichenauer on March 24, 2011 at 11:26am TECH@sTATE, CONGRATULATIONS ON THIS VERY STRATEGIC AND FUN INITIATIVE. CHRISTech MOBILE TV NETWORK, L3C is a new company with a similar strategic plan and is helping to address violence against women and children, systemically and personally. We have a team of Investment Bankers and are interested in commericalizing games and we will have an Incubator in the Boston or NY area, soon for this purpose. We are hoping to hear from you how we may help you to make this very important, new and exciting effort a success. We are open to accepting proposals for games development from companies as well as individuals to commercialize games addressing violence, systemically, including sex trafficking, as well as oppression of women, in the Middle East, for example. And, we are already in markets including Africa, Israel, Japan, US, India among others. Join us and our mobile Network now in stealth mode, soon to launch.
Contact us here or at kingofkingsnetwork@gmail.com.
Marcia Lynn Eichenauer, Ceo, Founder
CHRISTech MOBILE TV NETWORK, L3C
Comment by Reem N Bsaiso on March 25, 2011 at 10:09am You may want to check out Jesse Schell's (on the faculty of the Entertainment Technology Center at Carnegie Mellon, and former Disney Imagineer) presentation at DICE 2010 When Games Invade Real Life ... did you know that Farmville is bigger than Twitter? Listen to this and other mind boggling equations that talk to how new media platforms meet gaming phenomenon meets the future
http://www.ted.com/talks/lang/eng/jesse_schell_when_games_invade_re...
"Games are absolutely the best way to learn,” she said. “They are superior to any other instructional model.”
from ch. 16 of Imagination: Creating the Future of Education and Work, by Rita J. King and Joshua Fouts
http://creatingthefuturetoday.com
Agree? Why or why not?
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